Recently, I’ve met with several internet startups, web thought leaders, and venture capitalists.
There’s one word that’s come up in every conversation and it’s not Plastics. It’s Gamification.
Gamification, described by Wikipedia is applying gaming principles to non-gaming applications and processes,
“in order to encourage people to adopt them, or to influence how they are used. Gamification works by making technology more engaging, by encouraging users to engage in desired behaviors, by showing a path to mastery and autonomy, by helping to solve problems and not being a distraction, and by taking advantage of humans’ psychological predisposition to engage in gaming.”